A downloadable game

The princess of Ryzelia finds herself confined at the top of a tower, imprisoned by seditionists who wish to use her status for political gain. Her best bet to escaping is, of course... to partner up with her captor?!

Follow Mirabelle, a princess who isn't quite a damsel in distress, and Galahad, a magic knight whose actions are as unreadable as his countenance, in this enemies to lovers (or enemies to enemies) tale where they work together to descend a tower.

Characters


Current Features:

The game has been taken down temporarily as I feel it is a poor indication of what I want the finished product to be. Apologies for any inconvenience, and please be assured I still intend to finish it.

About 5-10 minutes of playtime in the current demo, shorter if you're really good at puzzles

Original visual assets

An interactable setting in side-scroller view, where you solve a puzzle every once in a while

Witty banter between a girl who has suppressed her humour all her life to pretend to be dainty and elegant vs a guy whose biting sarcasm is supposedly colder than his surname

An attempt at writing a politically charged plot

Notes

This game is made for Otome Jam 2024, and due to time constraints and real life commitments was unable to be finished. It's aimed to be finished sometime this year, hopefully. So that was a lie - after some tinkering with RPGMaker, there's a lot of overhauling and remaking that I want to do. Apologies if I don't make it before 2025, but I want to make this to the best of my ability.

This is my first actual attempt at making a game, so it's very likely that it will have plenty of bugs. Please tell me about them!

I'll be doing minor polishing to this page as I go, this entire textwall was whipped up while running on like no sleep lol.

Trigger Warnings

Minor character death and blood

Kidnapping/abduction

Mentions/minor depictions of child labour

In general a very casual approach to violence

Known Bugs

There is a bug that screws things up when you press multiple keys at the same time, particularly PageUp and PageDown. I do not know how to fix this yet. Please just refrain from doing it for now, for your own sake.

Comments

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Loved this demo! Very cute art, fun puzzles, and interesting premise. I particularly enjoyed how you talk to your partner in every new location and how the conversation varies depending on who is the lead. Thank you so much for sharing and best of luck to you in finishing the game; I’ll be excited to play it when it’s released! :D

(+1)

Omg thank you!! I'm really glad you enjoyed the demo. Thank you for taking the time to check for the two leads' silly conversations throughout the place :D

Extremely cute! I adore the premise of two "enemies" having to escape together, and the two main characters are both entertaining and have fun dialogue between them. I am expecting these two to sass each other relentlessly in the full version, and am so ready for it! They are also both super cute, I did enjoy the art and character designs a lot.

The gameplay has promise, some light puzzle solving and wandering around. You can swap between your two party members and also randomly chat with them, which was fun. I was confused by one of the early puzzles (you have to go back into your cell at one point, which I was not expecting) but they were not terribly difficult overall. Menus and UI worked smoothly, no issues there.

I really enjoyed the demo, and am looking forward to the full version! (whenever it is released, as is the way of these things. <3) It is a short snippet for what looks to be a fun little adventure, especially if you enjoy enemies teaming up and sassing each other. Congratulations Afilitaria and Rainecourt for completing the jam, and thank you for sharing such a fun little game!

Thank you very much for the detailed comment, I'm glad that you enjoyed the game so far! These two were really fun to write and I hope to keep that sass between them fairly consistent throughout their dynamic :D

The current puzzles are meant to serve as a tutorial for basic mechanics, I hope the full game won't disappoint with the puzzles that are planned - the intention was to have the chat function serve as a possible hints section but it wasn't quite conveyed since there was only one area after getting the second party member, hahah.

I'll be sure to work on improving and polishing the game for the final release!